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Cube 2 sauerbraten visor
Cube 2 sauerbraten visor




cube 2 sauerbraten visor

perhaps a scrollwheel function which could make the player model 75, 50, 25% transparent, sometime in the distant future? the hudgun issue would mostly just be remodelling half the guns, or continuing not to show the hudguns. My big issues would be making the hudguns continue to work and not letting the player get in the way. and even when that doesn't work, cube and sauer are uniquely suited to having the camera pop through stuff, because most of us are used to flying around in edit mode. If you can get it started I would be glad to help out where I can, sorry I'm not a coder though.Īnd anyone wanting to make an RPG (realtime or turnbased) 3rd person is the way to, a 1st person RPG like Might&Magic (which is a sucky game if you havnt played it) just isnt the same as Zelda or FinalFantasy. I've always thought that the cube or sauer engine would be perfect for a platformer type game. This would enable you to make the screen not lined up with the back of the guys head, but still be able to aim at something. If you really wanted the guy to shoot something like a bow&arrow or something you can still use crosshairs in 3rd person but you'd have to make the crosshairs an accual object with collision that "lands" on where ever the it's pointing and just have it so the guy shoots at that instead of the center of the screen. The only think different you'd have to do is give the camera some collision properties so if you get close to a wall behind you the camera just gets close to you instead of going through the wall.simple. If the space is free, this will guarantee a fixed camera distance, and if it is not, physics will do a decent job of sliding it along surfaces.Ī 3rd person camera is easy, and the best way to do it on a computer in my opinion, would be to make the controls just like a FPS but have the camera locked right behind the person instead of inside the person (loose following cameras suck anyways, Mario64 had that problem the loose camera would always piss me off lol, I'd rather have it locked). every frame a physical camera gets pushed out from the player in a particular direction.

cube 2 sauerbraten visor

One issue is not making the camera go into the scenery. The secret to aim is simply to still have a crosshair, it is almost as playable as 1st person.

#CUBE 2 SAUERBRATEN VISOR MOD#

So i guess Third Person should be well made.ģrd person is not that hard, I might add it as an option sometime in the future when we have a serious mod using it. No but i played Oni and has good aiming too It's possible to do good behind-view aiming if you set the camera right and have a good crosshairs (Sam's crosshairs was projected from your line-of-fire, but the size was normalized to a HUD size so you could always see it well). Has anyone noticed that sauerbraten maps would make for great platforming? They contain all the necessary elements: floating platforms, water, terminal falls, room-over-room capabilities, deformable cubes, landscaping, etc.Īll it needs is a third person mod (Including a rudimentary hand-to-hand fighting system) and a collection of maps.Īard can implement that easily but you cant shoot good.Įver played Serious Sam? 3rd-person view was pretty good for aiming in that one, and it was useful to be in 3rd-person because you needed the added peripheral vision it afforded you. I'll start (no one has mentioned this yet so I'll point it out.) This thread is for discussing possible sauerbraten mods, their possible implementation and uses, etc.






Cube 2 sauerbraten visor